I’m Manhar,a product designerwho questions the logic,not just the layout.
I care less about whether a design looks clean and more about whether it holds up when you ask why. Right now that means the smartwatch at Layers — where every screen has to earn its place.
Product designer at Layers Electronics · Delhiscroll
01 — Selected work
Two projects, taken end to end.
The thinking before the pixels — what I questioned, what I killed, and what shipped.
I’m Manhar. I design interfaces for things with batteries. So far that has meant a smartwatch and the app that pairs with it, from an office in Delhi — and I’m usually the person in the room asking why we’re doing it that way.
A screen with a battery behind it has rules a website doesn’t. Every lit pixel costs something, the hardware decides what you are allowed to draw, and someone on an assembly line has an opinion about it. That constraint is the part I like, and it isn’t only found on wrists.
I studied at NIFT and joined Layers Electronics as an intern. I’ve been here since, which in this industry apparently makes me old-fashioned.
Most of what I know I learned by being wrong in front of people who knew better — a product head who cut a feature I’d fought for, a firmware engineer who explained why my shadows cost battery, a visit to our manufacturing partner’s office that showed me what a surface finish can actually hold at volume.
I read a lot about how people decide things, mostly because it makes ordinary objects more interesting. I wore two watches on two wrists for six months and told myself it was research. I like problems small enough that every decision has to earn its place.
If any of that sounds like your kind of team — let’s talk.
Things I keep coming back to
tiny screensthings that click shut properlyarguing about defaultswatch facesSpider-Manthe walk home
Hover a loopDesigners who understand the product usually stop at the screen. I kept going — into what the panel can render, what the office in China can hold, and what the battery can afford.